7's:
- Matches are all to be 7-minute halves with a 1-minute half time.
- All games will be played as knockout rounds and extra time will be played until a winner is determined. Extra time will be in periods of five minutes. After each period the teams will change ends without an interval. In extra time the Team which scores first will immediately be declared the winner without further play. The Team that first kicked off will do so again in the first period of extra time, and subsequent kick-offs will alternate between the two sides.
- The tournament roster (maximum of 15 players and 3 coaches, 1 medical and 1 media person) must be submitted prior to arrival at the All Stars.
- The 12-person NCR Match Roster shall be submitted to the No. 4 table two games prior to kickoff.
- All matches are governed by the "Seven-a-Side Variations" to the current World Rugby Laws of the Game Rugby Union. There is a limit of 5 player movements in each match.
- Players may only play for one team in the tournament. A team that uses an ineligible player will forfeit that match and be subject to additional disciplinary actions by NCR.
- A player sent off (red card) during any match is ineligible for the remainder of the tournament, unless the red card is a result of two yellow cards in the same match AND one of the yellows was the result of a repeated team offense. All red cards shall be reported to the Match No. 4 Official and the National Committee.
- Players/teams wishing to appeal a red card will have 1 hour to appeal it by emailing Discipline@NCR.rugby and must provide video evidence.
- Kicks for goal must be taken from within the pitch NOT on the outside of the dead ball line.
- After a try is scored, the conversion kick, either place-kick or drop-kick must be taken within 30 seconds of the try being scored. After a team's conversion attempt, the same team restarts with a drop kick on or behind the centre of the half-way line. The restart kick must be taken within 30 seconds from the time a conversion has been taken or declined, or from the time a penalty goal or dropped goal is kicked.
- Any team arriving more than 2 minutes late to the scheduled coin toss time will forfeit the match.
- The coin toss will take place at half time in the preceding match on the match field's technical zone to determine kick off.
- All players, coaches and spectators must abide by the NCR Code of Conduct, Field Policy, and Technical Zone Guidelines.
- Any acts of foul play will be reviewed under Regulations 17, 18, and 20 of the World Rugby as modified for 7s.
- NCR Medical Team have final authority regarding injury assessment and “Return to Play” determinations.
Knockout Structure:
- The Sevens tournament will consist of 16 teams placed into a knockout bracket. Losers of the first round matches will be placed in a bowl consolation bracket for 9th place, losers of the second round matches will be placed into a plate bracket for 5th place.
- Each team will play a minimum of 4 matches.
XV's:
- All 15s Matches will be 20-minute halves with a 5-minute halftime.
- If a match is tied at the end of regulation, the score stands as a tie.
- The 15s All Star weekend roster (maximum of 25 players and 3 coaches/non-player personnel) must be submitted prior to arrival.
- The 25-person Match Roster for each match shall be submitted to the NCR Regional Rep or No. 4 table no later than one hour prior to kickoff.
Substitution Rules & Rosters:
- All 15s matches will have open subbing.
- A team that uses an ineligible player will forfeit that match and be subject to additional disciplinary actions.
- A player sent off (red card) during any match is ineligible for the remainder of the tournament, unless the red card is a result of two yellow cards in the same match AND one of the yellows was the result of a repeated team offense. All red cards shall be reported to the Match No. 4 Official and the National Committee.
- Players/teams wishing to appeal a red card will have 24 hours to appeal it by emailing disciplineofficer@ncr.rugby and must provide video evidence.
- The coin toss will take place at half time in the preceding match on the match field's technical zone to determine kick off.
- All players, coaches and spectators must abide by the NCR Code of Conduct, Field Policy, and Technical Zone Guidelines.
15s Match Points & Standings
- Win: 4 points.
- Tie: 2 points to each team.
- Losing Bonus Point: 1 point to a team that loses by 7 points or fewer.
- Try Bonus Point: 1 point to a team that scores 4 or more tries in a match.
- A team may earn both a losing bonus point and a try bonus point in the same match.
Standings & Tie-Breaking:
- Teams will be ranked based on total match points earned across all 15s games.
- If two or more teams are tied on match points, final standings will be determined by: 1. Head to Head / 2. Point Differential / 3. Points Scored / 4. Points Allowed.